With the online creative contest "Leap ahead into the future!" announced by the Moholy-Nagy University of Arts and Design (MOME), the university invited students in grades 7 to 10 from Hungary and abroad, along with their teachers and adult helpers to present the world of the future as they imagine it, and to design an object, an application or a service.
More than 150 teams entered the competition, and the ten teams that made it through the first round had the chance to develop their designs in the second round with the help of a MOME design student and a lecturer.
The first prize was won by the ELEM team from Eötvös József Gimnázium, who developed the Hakuna Matata product line, reinventing school meals to address the issue of sustainable food. Insect-based food, drinks and sandwiches would be distributed in vending machines in returnable packaging containers. They designed not only the products but also the entire supply chain.
The runner-up team, VR Innovators, four 10th graders from Radnóti Miklós Gimnázium, designed an AR application called Therapets, which would improve the quality of life of people suffering from mental illnesses such as depression, anorexia, addictions, etc. The app would work on two devices, the earpiece and contact lenses, to complement the work of the psychologist, and would not only monitor the patient's condition but also intervene by playing therapeutic music or by manipulating the senses.
One of the teams that won the shared third prize is Floatta (Madách Imre Gimnázium in District VII), which created a a "dream university" called "Floating University", bearing in mind the protection of the ecosystem. The innovative campus was designed to be located in Csopak, in the Kerekedi Bay, with every detail planned, from renewable energy through transport to the economic impact on the village.
The other third place winner was the virtual game Wiridi, a story set in a post-apocalyptic landscape and unfolding in the theme of saving the Earth. The player is surrealistically swallowed by a (carnivorous) plant, and then becomes one with the plant to create a new life form. Can the new creature save nature and the Earth by searching for survivors, or will it spend its life locked in a greenhouse forever? Using the app developed by the Tiny Goldfish team from the Secondary School of Visual Arts, we can contemplate coping strategies and solutions in a playful way.